Syndicate/345 Mouse Guard

Patrol 3
The Marten's Lair

After much preparation throughout the night, the mouseguard patrol assembled with Townskeeper Cole and Militia Captain 'Nutroast' in Lonepine's square. Dozens of mice were roused by Mousechett's unconventional speech, involving the jittery teen scout Parcyl, and then marched out into the fog-ridden morning to face the lurid, hidden Pine Marten. The party narrowly managed to find their way through the bushy thicket, into the canopy-lacking trees where the bandits – and the Marten – had their lair.

Eira managed to convince the bandits to renounce their pact with the Pine Marten, with the passive assistance of a battle line of militia mice. James, eager to mete out justice, threw himself right into the hole that the Marten had made its home. The near sixty strong force, bandits, mouseguard and militia all included, ended the battle swiftly by swarming the rudely awakened beast. Its life was finally taken by a heart attack, brought on by James relentlessly jabbing his blade into the Marten's only good eye. For this, he was nicknamed "Eyeshanker" by the Lonepine Mice. He managed to retrieve a canine from its gaping jaws, and celebrated together with Eira and Mousechett as the saviours of Lonepine.


What happened to the transient bandit mice is unknown. Perhaps they were integrated into the home they were denied before, or shunted into the wilderness a second time.

Patrol 1
The Lonepine connection.

The patrol, consiting of  Mousechett, Silver, and James, were ordered to deliver a satchel of important documents to Lonepine. They set out to Darkwater but had trouble following the trail. When it started raining, they tried finding shelter, but failed. When they finally arrived in Darkwater, Silver was tired from the long walk. There was no time for delay however, so they simply passed by Darkwater.

On the way to Lonepine they came across a small stream formed by rainwater. There was an argument over how to procede; mousechett argued they should cross the stream by walking across a log that had fallen over it, but silver, hoping to prove his usefulness to his patrolmates, wanted to fashion a boat to ride down the stream. James argued in favor of Silver and managed to convince Mousechett to use the boat.  Using the boat, they arrived in Lonepine safely.

Upon their arrival, they came across a kerfuffle; a wounded guardmouse was being tended to by another guardmouse, and two more guardsmice were running off after a trio of unidentified mice. Mousechett, Silver, and James ran after them, and found them getting ready for a fight in a nearby thicket. Mousechett ordered everyone to stand down, and the guardsmice explained the trio were vile bandits, coming after Lonepine's supplies. The other mouse patrol was led by Leird.

Taking a break while the city watch processed the captured bandits, Silver tried to craft some umbrellas for the next trip, but failed. Mousechett tried to teach the citywatch a few tricks to keep the storage safe, but was unsuccessful. James meanwhile, made a new friend in the other guard patrol. 

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.